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Wesnoth Units database

Dark Assassin

(image)

The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable.

Special Notes: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.

Advances from:
Advances to:
Cost: 25
HP: 52
Movement: 6
XP: 150
Level: 2
Alignment: chaotic
IDDark Assassin1
Abilities:
(image)scythe
blade
9 - 3
melee
(image)darts
blade
6 - 4
ranged
poison
Resistances:
blade-30%
pierce-20%
impact-20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Castle170%
Cave250%
Coastal Reef250%
Deep Water-0%
Flat160%
Forest270%
Frozen240%
Hills270%
Impassable-0%
Mountains370%
Mushroom Grove270%
Sand240%
Shallow Water240%
Swamp240%
Unwalkable-0%
Village170%